Browsing All posts tagged under »Software«

Creating a MasterPlan Add-On (Part #2)

November 1, 2010

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A MasterPlan Add-In in two parts. Catch Up In the last post, I created a basic project for a MasterPlan Add-In.  The “AddInManager” class we created is the controller for the Add-In framework. Now lets look at the parts that do the heavy lifting: Commands. ICommand You! Open the solution that we created in the […]

Creating a MasterPlan Add-On (Part #1)

November 1, 2010

1

A MasterPlan Add-In in two parts. Summary Thought I would post this, as I have had some email questions regarding this.  I didn’t find a lot of tutorials on how to build an Add-In for MasterPlan.  Some information is available here and there, and there is a forum on Facebook, but not a lot of […]

Campaign update (part #1.5): A mage walks into a dungeon…

October 25, 2010

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Filling a needed role In reviewing our first gaming session, I realized that there was one big role that was missing.  The party had no ranged attacks (other than thrown daggers…).  With a Knight, Cleric and two sneaky types (Thief & Assassin), it was clear to me that without some sort of ranged attack character, […]