Browsing All posts tagged under »Dungeons & Dragons«

Creating a MasterPlan Add-On (Part #2)

November 1, 2010

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A MasterPlan Add-In in two parts. Catch Up In the last post, I created a basic project for a MasterPlan Add-In.  The “AddInManager” class we created is the controller for the Add-In framework. Now lets look at the parts that do the heavy lifting: Commands. ICommand You! Open the solution that we created in the […]

Creating a MasterPlan Add-On (Part #1)

November 1, 2010

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A MasterPlan Add-In in two parts. Summary Thought I would post this, as I have had some email questions regarding this.  I didn’t find a lot of tutorials on how to build an Add-In for MasterPlan.  Some information is available here and there, and there is a forum on Facebook, but not a lot of […]

Campaign Update (part #3) Jello Shots before the Big Dance.

October 26, 2010

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In the last post, the party had just finished rescuing to mage.  I chalked that up as a point for the DM, getting the mage into the group as part of the story.  Two things that I didn’t mention in the last post were: The girl who was going to join us (Beth) and play […]

Campaign Update (part #2): Mage in a Box

October 25, 2010

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“Late in the night, you all have a dream of a beautiful young mage. While the details between you vary, you all realize that it is the same mage, and there must be some message behind the visions….” This was how I started out the second session. After setting up a set of encounters in […]

Campaign update (part #1.5): A mage walks into a dungeon…

October 25, 2010

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Filling a needed role In reviewing our first gaming session, I realized that there was one big role that was missing.  The party had no ranged attacks (other than thrown daggers…).  With a Knight, Cleric and two sneaky types (Thief & Assassin), it was clear to me that without some sort of ranged attack character, […]